Beginning at +26 ML, monsters which are elementally aligned will inflict some elemental damage on the player at the start of combat.Exception: monsters with inherent damage resistance, like Weirdeaux monsters will always use their inherent damage resistance value or ML resistance, whichever is higher.There is no known cap on this (-245 ML gives a 98% damage increase). Negative ML increases the damage inflicted on monsters, using the same formula.Monsters gain physical and elemental damage resistance equal to ML*0.4%, capped at 50%.The exact details of these abilities are still being determined. Since the revamp, running high amounts of +ML (Monster Level modifiers) gives the monsters new abilities, making them even more challenging. Monster Level modifiers are not applied to monsters that are created during combat with a different monster (for example, amphibians produced by CLEESH, or tomb rat kings). Special Monsters instead calculate stat gains based on your mainstat, not the monster's attack. Each point of attack from +ML confers +0.33 stat gain, instead of the +0.25 stat gain normally given. Some people use these terms interchangeably. For most monsters, this value is actually the monster's attack. Increased Combat Initiative (the formula is not simple)Ĭolloquially, the term "Monster Level" (in the context of an absolute value, as opposed to "+X to Monster Level") is often used to mean "the value from which the monster's stat gains are calculated".For every point of increased Monster Level, the monsters you fight receive: